![]() Not only will it be promoted by the RuneScape team, but it’s also getting localised into 11 different languages. The future of Melvor Idle still has the same team at the helm - Malcolm isn’t going anywhere - but one thing that will change is that it’s coming to more players. And there were areas where we could legitimately help, amplify his message and bring his game to the hundreds of millions of people who have played RuneScape.” And we started talking to him and realised that he's smart, he's new to this, he's a small studio that at that time was two people. We called Brendan wondering if we could work together knowing nothing about him at all. Pfeiffer agrees: “If there are other developers out there that are interested in potentially working with us, and you have a demo, then they should reach out to us. Those are the people that you know you've inspired and to be able to go in the direction of working with them is really good.” I think it's a really good avenue to take,” Malcolm says. “I think it's really amazing that companies do work with those that are inspired by them. We haven’t seen that kind of attitude thrive since Valve’s heyday with Team Fortress and Counter-Strike. Pfeiffer does bring up the similarities, and it hits me how this is something you don’t often see in the industry: a big company seeing a fan create something that is getting a whole lot of attention, and investing in that. Long-time fans will note just how similar this all is to another Jagex project - RuneScape: Idle Adventures. “A big portion of my week here at Jagex now is playing Melvor Idle and helping get ready for commercial launch.” And then they're playing Melvor Idle while playing RuneScape.” In that sense, not a lot has changed at Jagex since the big partnership. ![]() And then they're playing RuneScape while watching TV. This is how the partnership came about - one person at Jagex picked it up and, according to Pfeiffer it “started spreading around the office” because of its idle nature. And part of that too is its RuneScape influence where you can choose your own adventure, you can choose which way you're progressing your character.” “You do, in your mind's eye, build a picture of what's happening with your character. As I've levelled up multiple skills to 99, as I progress, my character, the world plays out in my mind. And what I like about Melvor Idle is it's additive to my experience. It's like ‘you pick this one instead of this one’. “When you choose a game, especially like an MMO, it's almost a binary choice. There's not a day that's gone by since I started playing it, that I haven't opened it up, checked it out,” Pfeiffer says. “It’s a game that I play every single day. Jagex’s Chris Pfeiffer is also on the call with us, and shares his own experience with the game. They have so much knowledge in creating video games, and they are just throwing all of that onto me.”ĭespite much of Jagex’s time being spent on adding visuals and music to the world of RuneScape, the team is actually a massive fan of the stripped-back Melvor experience. Going from starting off just as by myself, and getting my own employee earlier this year to working with a company of 500 employees was very overwhelming at first. ![]() “Adding Jagex onto it is a very different experience. ![]()
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